#ifndef _BUSH_H_
#define _BUSH_H_

#include "Fix.h"

class Bush : public Fix
{
public:

	Bush();
	~Bush();

	bool Create( IDirect3DDevice9 *pkDevice );
	void Update( unsigned int dt );
	void Render();
	void Release();


protected:

	D3DXMATRIXA16	m_matRotation;
	float m_fAngle;
	int m_iAddTime;
	

	int InitBushVB();
	int MakeBuffer();

	
	
};




#endif